Leaderboards
St. Thomas (TX) Celts averages 3.00 droughts per game. Their droughts average 3:30 — and have allowed opponents an average of 5.0 pts per drought, contributing to 1 influenced loss this season.
Drought Profile
Droughts/Game
3.00
Avg Duration
3:30
How long cold streaks typically last
Avg Pts Allowed
5.0
Opponent points scored per drought
Game Impact
Influenced Losses
1
0 decisive/major — close losses where droughts swung the margin
Timeout Rate
0%
Coach called a timeout in 0 of 3 droughts
Record w/ 2+ Droughts
0-0
vs 0-0 in games with 0–1 droughts
Drought Trend This Season
Droughts per game over the season with a 3-game rolling average. Season average: 3.0 droughts/game.
Not enough games for trend
When Droughts Happen
Shows when droughts begin in each 2-minute window throughout the game. Counts total to 3 droughts.
Half Breakdown
1st half vs 2nd half: does this team adjust at halftime or get worse?
1st Half
2
droughts · avg 3:37
2nd Half
1
droughts · avg 3:16
Drought Cost by Severity
How damaging are each tier of drought? Longer droughts allow more opponent points — see if critical ones truly hurt more.
Notable (3–4 min)
3
100% of droughts
5 pts allowed
Significant (4–5 min)
0
0% of droughts
—
Critical (5+ min)
0
0% of droughts
—
Avg. opponent points scored during drought
Notable (3–4 min)
5 pts
Significant (4–5 min)
—
Critical (5+ min)
—
Drought-Ending Shots
What shot finally breaks the cold streak? Zone intensity = frequency.
3-Ptr (1, 33%)2-Ptr (2, 67%)FT (0, 0%)
Score Differential by Game
Every game plotted over 40 minutes — positive = team leading, negative = trailing. Hover a game in the sidebar to highlight its path through the season.
No game data available.
Game Log
Notable (3-4 min)Significant (4-5 min)Critical (5+ min)
No games found.
Drought-Influenced Losses
Close losses (≤15 pts) where droughts significantly impacted the outcome. "Defensive cost" = points allowed during drought periods.